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Helldivers 2 Superstore: Every Exclusive Weapon, Armor, and More
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Helldivers 2‘s Superstore is where Super Credits go to work outside of warbonds. Most premium warbond releases at 1,000 SC come with a dedicated Superstore page stocked with items unavailable anywhere else, each purchasable individually with SC. The exception is Legendary Warbonds at 1,500 SC, which bundle their items directly inside and do not get an additional Superstore page.

The Superstore always maintains six active pages tied to the six most recent warbonds, refreshing on a 48-hour rotation. When Arrowhead drops a new warbond, the oldest active page moves into the Permanent Catalog, and the newest warbond’s page takes the first slot.

With all that out of the way, here’s every Superstore-exclusive item available in Helldivers 2 right now, broken down by category.

1. Every Superstore-Exclusive Weapon in Helldivers 2

Image Credit: Arrowhead Game Studios

Image Credit: Arrowhead Game Studios

Image Credit: Arrowhead Game Studios

Image Credit: Arrowhead Game Studios

Image Credit: Arrowhead Game Studios

Image Credit: Arrowhead Game Studios

Six weapons are currently available as Superstore exclusives, spanning primaries and melee secondaries across multiple pages. The two shotguns are the biggest draws, but the melee options have quietly built their own devoted followings, especially after the much-needed melee buffs that arrived with Patch 6.0.1 in February 2026 (via Steam).

WeaponTypeCost (SC)PageSG-97 SweeperPrimary (Shotgun)400Entrenched Division (Rotation 1)DBS-2 Double FreedomPrimary (Shotgun)400Python Commandos (Rotation 3)CQC-42 MacheteSecondary (Melee)200Dust Devils (Rotation 4)P-92 WarrantSecondary (Pistol)300Force of Law (Rotation 6)CQC-5 Combat HatchetSecondary (Melee)200Servants of Freedom (Permanent)CQC-30 Stun BatonSecondary (Melee)200Urban Legends (Permanent)

The DBS-2 Double Freedom is arguably the strongest shotgun in the game right now, a medium-pen double-barrel that hits harder than it has any right to for 400 SC. The P-92 Warrant is a gyrojet pistol with homing rounds and no damage falloff, which makes it one of the more uniquely fun secondaries in the slot.

2. Every Superstore-Exclusive Armor Set in Helldivers 2

Image Credit: Arrowhead Game Studios/FandomWire

Armor sets make up the bulk of the Superstore catalog. Earlier warbond pages shipped two armor sets each, but from Truth Enforcers onward, Arrowhead shifted to one armor set per page alongside a cape, player card, and sometimes a weapon, throwable, or emote.

The following armor sets are currently on the six-page active rotation and will eventually cycle into the Permanent Catalog when newer warbonds replace them:

Armor SetWeightPassiveBody Cost (SC)Helmet Cost (SC)PageCPR-80 BulwarkHeavyConcussive Padding, Reinforced250125Entrenched DivisionRS-6 Fiend DestroyerMediumRock Solid300150Python CommandosRS-100 SanctionerLightReduced Signature250125Redacted RegimentAD-11 LivewireLightAdreno-Defibrillator300150Control GroupBP-77 Grand JurorHeavyBallistic Padding250125Force of LawDS-10 Big Game HunterLightDesert Stormer300150Dust Devils

These are always available in the Permanent Catalog and are not going anywhere:

Armor SetWeightPassiveBody Cost (SC)Helmet Cost (SC)PageDP-8 Mountain-ScaledMediumSiege-Ready250125CNY 2026RE-824 Bearer of the StandardHeavyReinforced Epaulettes400200Masters of CeremonyGS-11 Democracy’s DeputyLightGunslinger300150Borderline JusticeIE-57 Hell-BentLightIntegrated Explosives250125Servants of FreedomSR-64 CinderblockHeavySiege-Ready250125Urban LegendsUF-84 Doubt KillerMediumUnflinching400200Truth EnforcersAF-52 LockdownHeavyAdvanced Filtration400250Chemical AgentsAF-91 Field ChemistMediumAdvanced Filtration250125Chemical AgentsI-44 SalamanderHeavyInflammable250125Freedom’s FlameI-92 Fire FighterMediumInflammable250125Freedom’s FlamePH-56 JaguarMediumPeak Physique15075Viper CommandosCE-101 Guerilla GorillaHeavyEngineering Kit250125Viper CommandosCE-64 GrenadierHeavyEngineering Kit300150Polar PatriotsCW-9 White WolfMediumExtra Padding300150Polar PatriotsFS-37 RavagerLightEngineering Kit250125Democratic DetonationCM-10 ClinicianMediumMed-Kit250125Democratic DetonationCM-17 ButcherHeavyMed-Kit250125Cutting EdgeCE-67 TitanLightEngineering Kit15075Cutting EdgeSC-37 LegionnaireLightServo-Assisted15075Steeled VeteransSC-15 Drone MasterMediumEngineering Kit250125Steeled VeteransB-24 EnforcerMediumFortified15075Steeled VeteransCE-74 BreakerLightEngineering Kit250125Steeled VeteransB-27 Fortified CommandoHeavyExtra Padding400200Steeled VeteransFS-38 EradicatorLightFortified250125Steeled VeteransB-08 Light GunnerLightExtra Padding15075Helldivers MobilizeFS-61 DreadnoughtHeavyServo-Assisted250125Helldivers MobilizeCM-21 Trench ParamedicLightMed-Kit250125Helldivers MobilizeFS-11 ExecutionerHeavyFortified15075Helldivers MobilizeCE-81 JuggernautMediumEngineering Kit250125Helldivers MobilizeFS-34 ExterminatorMediumFortified400200Helldivers Mobilize

Note: The G-89 Smokescreen grenade is also available from the Redacted Regiment Superstore page for 300 SC, making it (as of writing) the only throwable sold directly in the Superstore rather than unlocked via medals inside a warbond.

3. Every Superstore-Exclusive Emote in Helldivers 2

Image Credit: Arrowhead Game Studios/FandomWire

There are exactly two Superstore-exclusive emotes, and the first one is especially worth keeping an eye out for. They are purely cosmetic, obviously, but the right emote at the right moment is worth more than any stratagem when the mission has already gone sideways.

EmoteCost (SC)PageEnthusiastic Mirth250 Control Group (Rotating)Draw!250 Borderline Justice (Permanent)

Enthusiastic Mirth, where your Helldiver descends into full unhinged laughter, remains the community favorite for obvious reasons. Draw! gives you a theatrical gunslinger flourish that pairs very well with the “space sheriff” aesthetic of the Borderline Justice warbond itself.

4. Every Superstore-Exclusive Cape & Player Card in Helldivers 2

Image Credit: Arrowhead Game Studios/FandomWire

Every Warbond Superstore page also comes with a matching cape and player card, each sold separately for cosmetic purposes. Capes run between 100 SC and 310 SC, depending on the page, while player cards sit between 35 SC and 90 SC.

Just like helmets, player cards and capes are also purely visual and have zero impact on gameplay, so you should treat them as finishing touches on a loadout you are already happy with (rather than prioritizing them over armor and weapons).

Finally, setting purely cosmetic items aside, here is what it costs to own every Superstore exclusive in Helldivers 2 that actually earns its place in your loadout (yes, emotes do count!):

Item TypeItemsTotal CostBody Armor369,450 SCWeapons61,700 SCThrowable1300 SCEmotes2500 SCTotal11,950 SC

And for the four questions worth answering before you get to splurging:

What is the best Superstore-exclusive weapon to buy in Helldivers 2?

The DBS-2 Double Freedom from the Python Commandos page at 400 SC. Medium penetration, double-barrel, and one of the most satisfying primaries in the game. If you only buy one weapon here, make it this one.

What is the best Body Armor to pick up from the Superstore?

The DP-8 Mountain-Scaled from the CNY 2026 page. It is the only medium armor to feature the S-tier “Siege-Ready” armor passive and is more than worth the 250 Super Credits it’s priced at.

What is the best cape and player card pairing worth grabbing?

Personal preference, but we’d recommend the Thundering Hooves of Loyalty cape and matching player card from the CNY 2026 page. They complete the DP-8 loadout quite cleanly, and the cape holds up better in motion than most alternatives in the catalog.

Which emote is actually worth 250 SC?

Enthusiastic Mirth from the Control Group page. Your Helldiver laughs completely unhinged on command, which is exactly the energy that spreading managed democracy across alien planets demands.

Which Superstore item has been your best Super Credit spend so far, and is there anything you are still waiting for the rotation to bring back around? Let us know in the comments below!
This post belongs to FandomWire and first appeared on FandomWire

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